![]() Not really, I doubt too many people are gonna be upset enough to alienate someone because there mod needs dlc. Producing dlc items or influencing a dlc only status effect.Īlso “they risk alienating themselves in the community forĮxcluding those who can’t afford or don’t want involved DLC.” It’s literally impossible to do these mods in without dlc due to them Or countess class that produces “the blood.” Whom has a camp skill that produces shards. Unless you know there mod specifically incoperates something from Otherwise they risk alienating themselves in the community for excluding those who can't afford or don't want involved DLC. ![]() No it's actually NOT on me, creators need to ensure their mods work for players who don't own the DLC as well. Perhaps someone else has clearer insight as to the issue you are facing.Originally posted by Jesterofgames7712:But mod conflicts aren’t the creators fault nor are they required to fix it.Īnd if your installing mods that need dlc without said dlc that’s kind of on you. Trust me, if i'm helping someone with an issue - i'm going to tell them to click in lots of places LOL. Is it my code for Moogle's suppky item you are questioning? Is there a specific mod you are trying to run giving you an assert error? Are you trying to make your own supply item or attach an item to a class? Your question isn't clear, especially when you say "do not tell me where to click". I don't understand what you are asking here. ![]() Loot::Table Entries::ItemEntry::LoadFrom Json Have in loot_item_entry.cpp line 41 ![]() Hello, do not tell me where to click here I see the problem fixed but I do not understand where to go Originally posted by ScorpiovaEden:This is how a provision file should look. ![]()
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